Design with intention: Building products that last

How I moved from designing screens to designing systems that scale.

4 MIN

AUGUST 07, 2025

Designers often get trapped in the aesthetics loop.

Beautiful colors. Smooth shadows. Polished pixels.

But here’s the uncomfortable truth: no one hires us for pretty screens.

They hire us for outcomes. For clarity.

For growth. I used to obsess over UI details way too early. But the more projects I worked on, the more I realized:

Great design isn’t about what’s on the screen. It’s about what happens because of it.

Here’s how I shifted my process from screen-making to system-thinking — and how you can too.

1. Start with problems, not pages

Before you open Figma, ask yourself:

  • What’s broken today?

  • What does “better” look like?

  • How will users’ lives actually change if we nail this?

When I was working on a fintech project, the client first asked for “a clean dashboard.”
Instead, I reframed the brief: “Your users don’t want a dashboard. They want peace of mind about their money.”

That shift turned a UI task into a product design mission.

Tip for designers:
👉🏽 Never accept “we need a new website” as a brief. Dig until you understand the human pain behind it.

2. Design flows, not screens

Screens are static. Flows are alive.
And users don’t interact with one screen — they move through a journey.

When designing, I now map:

  • Entry points → how they get here

  • Key actions → what they want to do

  • Friction points → where they might drop

  • Exits → what “success” means

I use Notion for flow diagrams before I touch Figma. Because if the path doesn’t make sense, no layout can save it.

Remember: A single confusing step in a flow can kill the most beautiful design.

3. Systems over aesthetics

Consistency beats creativity when it comes to usability.
Instead of designing each screen like a snowflake, I build systems:

  • Grids & spacing rules

  • Typography scale

  • Component library

  • Interaction patterns

This does two things:

  1. Makes the product predictable for users.

  2. Makes you 10x faster as a designer.

My rule: If I use something more than twice, I turn it into a component.

4. Design for the developer too

Your design doesn’t live in Figma. It lives in code.
If devs can’t build it, users will never see it.
So I ask myself while designing:

  • Can this be implemented with existing tech?

  • Does this interaction add real value, or is it just “Dribbble candy”?

  • Am I making dev life easier, or harder?

Collaboration hack: Sit with developers before polishing. They’ll tell you if that 0.2s micro-interaction is realistic — or a nightmare.

5. Test like your job depends on it (because it does)

Designers often skip testing because it feels like “extra work.”

But honestly, testing is design.

A quick 5-user test will reveal more insights than 2 weeks of pixel pushing.

I once watched a user ignore a big shiny CTA and instead tap a small text link below it. That single test saved the project from a 30% drop-off.

Lesson: What you think is “obvious” is rarely obvious.

Final thought: Design beyond the screen

The best compliment a designer can get isn’t “this looks amazing.”
It’s:

  • “This was easy.”

  • “This saved me time.”

  • “I didn’t even notice it — it just worked.”

That’s what happens when you design with intention, not just with inspiration.

So next time you open Figma, don’t ask:
👉🏽 “What should this screen look like?”
Ask:
👉🏽 “What should this experience make possible?”

Because great designers don’t just shape pixels.
They shape behavior.

👉🏽 Curious how I apply this process to real projects?
Check out my work or start your project with me.

Amal
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I use MailerLite to send my newsletter. By subscribing, you agree that your information will be transferred to MailerLite for processing.

Join The Loop - actionable insights, smart tools, and sharp ideas to help you design better, think deeper, and build smarter.

I use MailerLite to send my newsletter. By subscribing, you agree that your information will be transferred to MailerLite for processing.

Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

Greensboro, NC

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Working internationally

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© 2025 Amal Taïrou

Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

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