Oruka

Built from real gym struggles, shaped by deep research. A smart ring and an app made to help gymrats train smarter, not harder.

Research

UX Research (surveys, interviews, diaries)

Insight analysis and synthesis

User journey mapping

Persona development

Problem framing and opportunity definition

Prioritization workshop and decision matrix

Strategy

Brand strategy

Tone of voice

UX strategy

Positioning

Feature definition

Information architecture

Design & Production

Wireframing

Brand identity

Design system

UX & UI design

Industrial design

Platforms

Urban space

Environmental design

Year

2024 to now

Credits

Africa Design School

Why building ORUKA mattered to me ?

Why building ORUKA mattered to me ?

I’ve been going to the gym for years...

And like most gym rats, I’ve had that moment—when you feel stuck. You’re training hard, you’re eating (mostly) right, and yet... nothing moves. No progress, no pump, just frustration and questions.

What’s going on ?

“Am I doing something wrong?”

“Should I switch my program ?”

“AGAIN ?”

“Is it overtraining or under-recovery?”

When the time came to choose a real-world problem to tackle for my final year project in digital design, I didn’t hesitate for a second.

I knew this was the problem I had to solve !

Not just because I was personally affected, but because I knew thousands of others were facing the same wall—alone, confused, and without actionable data.

But I wasn’t here to rant or throw another gadget into the mix.

From day one, I approached this challenge with the mindset and methods of a UX designer. I set aside my own assumptions and emotions to follow a rigorous design process grounded in user research, data analysis, and iterative thinking.

So no—ORUKA didn’t come from frustration.

It came from a deep dive into the real needs, behaviors, and expectations of the gym community.

This case study is the story of how I turned a common but complex fitness problem into a thoughtful, research-driven product concept.


A smart ring and companion app that help gym rats finally track the right metrics, make informed decisions, and get unstuck—without having to guess their way forward.

Phase 1

Field Research & Problem Framing

“Real design starts on the ground.”

“Real design starts on the ground.”

“Real design starts on the ground.”

To build a solution that actually matters, I had to start where it all happens: on the gym floor, in people’s routines, in the messy reality of progress and plateaus.

No assumptions. No shortcuts. Just real voices, real data.

Step 1 — Finding the right voices

I crafted a screener and spread it across social media, fitness forums, gyms, WhatsApp groups, and even a few local influencers. The goal? Get a well-balanced mix of gym rats, beginners, and coaches—people who live and breathe this stuff.

In the end, 128 people jumped in:

84% men

14% women

2% other

60.3% gym rats

34.9% neophytes

4.8% coaches

Enough to build something solid !

Step 2 — Digging into the experience

Quantitative side

I created three tailored questionnaires (gym rats, beginners, coaches) to get a macro view of training habits, goals, pain points, and expectations.

It gave me hard numbers to back up what people were saying.

Qualitative side

Here’s where it got personal.

I ran 10 in-depth interviews (5 gym rats, 5 coaches), using a structured yet open framework. People opened up about their journey, their frustrations, their routines, and what’s missing.

To take it further, I dropped a "Gym Rat Diary" with 4 participants. For a whole week, they self-documented their training, recovery, stress levels, sleep, nutrition, and mindset.


...The kind of rich, real-world data you can’t get from a survey.

What I learned — Key insights from the field

Motivations

Gym rats mainly train for aesthetics (81%), health (77%), and performance (77%). Some want to build muscle (69%), others want to lose weight (29%).

“Aging is just muscle loss in slow motion. Lifting is my way of staying in control.”

GYMRAT

Sleep, Nutrition, Stress?

Sleep is mid (5–7 hrs). Nutrition? Barely structured.

Stress? Through the roof.

One participant rated his stress a “11/10”.

Hardly anyone tracks recovery. Supplements?

Not really. It’s all improv.

Training Habits

Most create their own plans.

No real structure, just vibes.

Sessions last 60–90 minutes, 2 to 5x a week.

Progress & Satisfaction

Only 8% feel very satisfied.

94% say they’ve hit a plateau. That’s nearly everyone.

Progress & Satisfaction

Only 8% feel very satisfied.

94% say they’ve hit a plateau. That’s nearly everyone.

Obstacles

Fatigue, time, lack of motivation, no guidance, injuries.

And the biggest one?

Lack of personalization. Especially for women or people with irregular lifestyles.

“Most coaches treat women like small men. Nobody talks about how the cycle changes your performance.”

GYMRAT

“Same plan for everyone. Zero customization.”

GYMRAT

The Coaches

“We’ve got too many ‘coaches’ who don’t know anatomy. Just vibes and recycled plans.”

COACH

Most aren’t certified. Some have experience (3–5 years), but mostly with beginners.

Struggle with: keeping clients motivated, nutrition plans, and their own lack of education.

The Beginners

They’re not lazy—they just feel lost.

They want aesthetics, mental clarity, health. But they’re blocked by time, knowledge, and money.

Most learn from TikTok or YouTube, want fast results (1–6 months), and crave flexible, accessible solutions.

Legal context in Benin

The 1991 Sports Charter supports what I’m building. It pushes for:

Easy public access to sport

Qualified supervision

Transparent management of sport orgs

Translation? The law wants to see fitness done right.

Synthesis — what’s the real problem?

Synthesis — what’s the real problem?

Everyone’s trying. But the system’s broken.

Gym rats

No structure, no guidance, no results.

Coaches

No tools, no real training, no impact.

Newbies

Overwhelmed, misinformed, and underserved.

Everyone’s in their corner, and no one’s truly growing.

Time to act — My 3 Solution Axes

Time to act — My 3 Solution Axes

After distilling all the noise, I landed on three big levers for real change:

After distilling all the noise, I landed on three big levers for real change:

1. Help Coaches Level Up

Tools, knowledge, and systems to become real performance architects—not just rep counters.

2. Create Personalized Follow-Up

Track what matters: stress, sleep, habits, performance—and help coaches adapt in real-time.

3. Educate Gym Rats

Make them smarter. About rest. About food. About mindset. Give them the keys to long-term success.

Phase 2

Shaping design concepts

Prioritization matrix & strategic choice

In order to move from insights to action, I ran a multi-criteria prioritization workshop with 20 diverse participants — a mix of gym rats, certified coaches, and complete beginners.

The goal? Identify the most relevant direction to build upon.

Each participant was presented with:

A quick rundown of the main research insights

The three proposed intervention areas

They were then asked to evaluate each axis based on 5 key criteria:

Feasibility

Can it realistically be implemented ?

Innovation potential

How fresh or disruptive is the idea?

Potential impact

How big of a difference can it make?

Long-term viability

Can it stand the test of time?

Local relevance

Is it adapted to the current realities in our context?

Local relevance

Is it adapted to the current realities in our context?

Every score was collected and fed into a multi-criteria decision matrix. After crunching the numbers, the results were clear:

Axis 2 — Personalized follow-up for gym rats came out on top.

Axis 2 — Personalized follow-up for gym rats came out on top.

This direction not only resonated the most across all types of users, but also checked the boxes of feasibility and long-term value.

It’s insightful, it’s actionable, and above all — it meets people where they are while pushing them toward better results.

So this is the route I chose to explore further, and it's the one you'll see unfold in the next section.

Conceptualization phase: from insights to innovative solutions

Before diving into solution-mode, I took a step back — to reconnect with the essence of the project and truly understand what solving this problem would require.

First move: back to the research.

I revisited all the data I’d gathered — user interviews, exploratory survey, and most importantly, the probe. From there, I was able to define three strategic personas:

Armed with this clarity, I used the probe responses to map out a preliminary user journey, capturing the daily rhythm, frustrations, and habits of our gym rat. This exercise brought to light not just the pain points, but also the opportunities — the real levers for impact.

Thanks to this human-centered approach, I was able to brainstorm and develop three distinct and innovative concepts:

Thanks to this human-centered approach, I was able to brainstorm and develop three distinct and innovative concepts:

1. ORUKA – Smart Ring + Mobile Platform

Oruka is a wearable tech ring connected to a mobile platform. It tracks key physical metrics in real time. The app then analyzes the data to generate personalized recommendations for training, nutrition, sleep, and recovery — all tailored to help gym rats reach their full potential.

2. IBOJU – In-Gym Interactive Screen

Iboju is a smart display installed directly in gyms. Think of it like a discreet fitness assistant that helps gym rats access personalized programs based on their profile. The screen updates regularly and syncs with an app to ensure users can track progress without disturbing others.


Coaches also get their own interface to monitor clients, adjust plans, and give instant feedback.

3. DIGI IT – Smart Mirror + Connected Gear

Digi IT is an all-in-one interactive fitness mirror equipped with smart tech and built-in resistance gear.

It uses motion tracking to analyze exercises in real time, offering instant feedback on form and posture

Each of these concepts was followed by:

→ A competitive benchmark to analyze existing solutions

→ A moodboard to capture the visual and experiential direction

→ A SWOT analysis to evaluate strengths, weaknesses, opportunities, and threats

With all this in place, I was ready for the next move: choosing the concept with the most potential.

That’s where the final decision matrix comes into play.

Decision Matrix: Refining the Vision Through Iteration

With the three concepts on the table, it was time to put them to the test. I organized an evaluation workshop with 20 carefully selected participants, ensuring the majority were actual target users: gym rats, coaches, and just a few tech profiles to balance the mix (5 out of 20). The goal was to present the research insights and explain each concept in detail. Then, using the same criteria as before :

Innovation potential

How fresh or disruptive is the idea?

Feasibility

Can it realistically be implemented ?

Local relevance

Is it adapted to the current realities in our context?

Potential impact

How big of a difference can it make?

Long-term viability

Can it stand the test of time?

Potential impact

How big of a difference can it make?

Long-term viability

Can it stand the test of time?

Result? ORUKA came out on top.

Result? ORUKA came out on top.

The journey wasn't linear — and that’s exactly what made it solid. Each step brought new insights, each iteration refined the vision. Now, with the right concept in hand, it’s time to bring it to life.


Now, let’s build ORUKA !

Phase 3

From Vision to Execution: Building ORUKA

Once the concept was validated, the next step was obvious: bring ORUKA to life.

Thanks to all the previous research, I already had a clear understanding of what the product needed to deliver.

So I began by mapping out ORUKA’s vision, its core features, and the key performance indicators that would guide its success.

To ground everything in real user experience, I updated my initial User Journey Map, this time integrating ORUKA into it — allowing me to visualize precisely where and how it would fit into a gym rat’s daily routine.

Two Pillars, one ecosystem: hardware & app

Two Pillars, one ecosystem: hardware & app

Very quickly, it became clear that ORUKA would rest on two essential pillars: the smart ring itself, a wearable tracking device & a mobile app to collect, analyze, and leverage the data in real time.

Now here’s the thing: I’m a digital product designer, not an industrial one. So while I defined the full vision for both components, I naturally poured more energy into the app design.

That said, I didn’t approach the ring design alone.

I collaborated with an industrial designer who helped bring the product vision to life on the hardware side. Together, we translated the concept into a detailed technical specification document covering: context & purpose, core functionality, target users, technical specs & components, design guidelines (aligned with the brand’s DNA), data flow & app synchronization, hardware requirements, and manufacturer deliverables.

This collaboration ensured the ring design was not only functional but also aligned with the overall user experience. We’ve shared the specs with relevant experts and potential partners to move toward prototyping and manufacturing.

Designing the Digital Core: The ORUKA App

On the digital side, I mapped out the entire user flow of the app — thinking through every screen, transition, and touchpoint. From there, I jumped into creating interactive wireframes, then moved into building the UI kit to ensure visual consistency, scalability, and a smooth design-to-dev handoff.

But halfway through, I hit a realization:

To build a product that people trust and love, the experience isn't enough — the brand needs to resonate too.

So I paused the interface design and switched hats.

Time to step into brand designer mode. I started by defining the foundations of the brand — the things that go deeper than logos and colors: Mission, Vision , Core values. With that done...

Where I stand now

Right now, I'm finalizing the UI design of the app with branding fully integrated. Meanwhile, I continue to search for the right partners to develop the ring — aiming for a product experience where hardware and software blend seamlessly.

ORUKA isn't just a concept anymore. It's becoming real — one sprint, one screen, one spec at a time.

The first screens of the ORUKA app are already live in Figma. From the onboarding flow to the dashboard, each element is carefully designed to balance aesthetic elegance with performance-driven functionality. This is just the beginning — and the best is yet to come.

Wanna be part of the journey?

Wanna be part of the journey?

Wanna be part of the journey?

If you're excited by the idea of shaping the future of fitness tech, this is your chance to get in early. Whether you're a creative mind, a strategic partner, or an investor looking for bold ideas with strong potential, I’m currently exploring the right collaborations to take this project to the next level.


More prototypes and behind-the-scenes will be shared soon — but if you're already feeling the vision, let’s talk. I’m open to serious conversations around design, engineering, and early-stage support.

If you're excited by the idea of shaping the future of fitness tech, this is your chance to get in early. Whether you're a creative mind, a strategic partner, or an investor looking for bold ideas with strong potential, I’m currently exploring the right collaborations to take this project to the next level.


More prototypes and behind-the-scenes will be shared soon — but if you're already feeling the vision, let’s talk. I’m open to serious conversations around design, engineering, and early-stage support.

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Join The Loop - actionable insights, smart tools, and sharp ideas to help you design better, think deeper, and build smarter.

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Join The Loop - actionable insights, smart tools, and sharp ideas to help you design better, think deeper, and build smarter.

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Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

Greensboro, NC

23:10:39

GMT -4 local Time

Working internationally

Start a project

© 2025 Amal Taïrou

Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

Greensboro, NC

23:10:39

GMT -4 local Time

Working internationally

Start a project

© 2025 Amal Taïrou

Amal Taïrou

A blend of creativity, strategy, and continuous learning. Designing with purpose, on and off the screen.

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